


You can read more about the goals of this standardisation effort by reading the WebXR Explainer.Įnable VR by providing pose information and allowing the WebGL scene to be rendered side by side to be placed in a headset like the CardboardĮnable AR by using the platforms AR capabilities such as ARCore to render the WebGL scene onto the users environment like a magic window. It allows you develop and host VR and AR experiences on the web.

The WebXR Device API provides access to input (pose information from headset and controllers) and output (hardware display) capabilities commonly associated with Virtual Reality (VR) and Augmented Reality (AR) devices.
